![]() As of this writing, there's some controversy over the game using assets stolen from Elden Ring, but that appears to have been a genuine mistake that is being removed, and the rest of the visual design is strong enough that I find that very easy to believe. The game looks incredibly good for an indie title, and it goes a long way toward showing how much can be done with little. The art design is absolutely phenomenal, and I was frequently awed by some of the areas that I explored or monsters I encountered. The graphics are among Bleak Faith's most engaging parts. The ruins are filled with bizarre creatures that meld machine and flesh, and surreal surroundings that make it stand out from the usual postapocalyptic cyberpunk dystopia world. The world is a decaying postapocalyptic hellscape where a pseudo-medieval civilization has barely eked out survival amid the decaying ruins of modern society. ![]() Set in a massive Omnistructure, an interconnected and surreal world, it goes above and beyond in presenting one of the most bleak and depressing settings imaginable. Probably the most distinctive element of Bleak Faith is its world setting. Unfortunately, Bleak Faith: Forsaken falls on the former more than the latter. Souls games require a lot of effort to avoid falling into the traps of being frustrating instead of engaging. Unfortunately, that is also the hardest thing for a game: attempting to follow in the footsteps of FromSoft. For all of their intentional obscurity or odd mechanics, they are meticulously designed, and careful work is put into making the games feel right. There are some many interconnected elements of gameplay that go together, so it can be tough to pick out each one. The success of Elden Ring and the previous Souls titles can be difficult to pin down.
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